Sunday, September 27, 2009

What's in the box?: Final version

I just added in the thought process and a little secondary motion with the character's hand. I think I should've added a little more follow-through with the hair. Other than that, I'm really happy with how it turned out.



Weekly scans: 09-26-09
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Sunday, September 20, 2009

What's in the box?: V2.0

So far, I've managed to complete the key frames and a couple in-betweens. I still need to work on the timing of the head turn and anticipation. I intend on making the character look around as if he was bored, and look back again before he snatches the box in sneaky fashion. Then there's the anticipation right before he checks what's in the box. After that, he transitions into a sly smile, suggesting that he is about to do something evil. I'm still working on about 14 more frames to make this animation run more smoothly. I just wanted to show the progression I've made so far.



Edit: I just noticed the box is transforming into a 2D object. Oops! Lol.

Weekly scans: 09-19-09
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Sunday, September 13, 2009

What's in the box?

The biggest problem I have in character designing is creating something very simple. I've decided to practice breaking down facial features to a more simplistic character based on a reference of a video I saw on youtube. The reason why I chose to do this person's reactions based on this video is because his emotions are very genuine, which I believe would enhance my character's emotions.

Video reference:


Practicing character design
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Emotions
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Weekly scan: 09-13-09
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Tuesday, September 8, 2009

Run cycle

EDIT: I forgot that Teach told us to go by 2's. What a moron *slaps head*



Weekly scan: 09-08-09
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